“This intimate access not only builds a believable world, it deepens the mystery where a blink-and-you’ll-miss-it glimpse of a name badge becomes a vital clue to progress. It’s a testimony to the set designers and Barlow’s fastidious writing that each clip is bursting with possibilities that could be the key to unlocking a lie. ”
“This is a game in a way that an “interactive movie” can’t be. There’s too much to explore, too much to untangle, and even a working copy of Solitaire to play when your brain is fried by the latest plot twist. Telling Lies requires a deliberateness from its players that turns us from viewers to active plot participants. It’s a game that doesn’t hold your hand, and ultimately it’s down to you to decide the truth – another secret of a good mystery done well.”
Read full article here